gltexcoord - Man Page






glTexCoord(3G)		       OpenGL Reference			glTexCoord(3G)



NAME
     glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d,
     glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f,
     glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i,
     glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv,	glTexCoord1sv,
     glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv,
     glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv,
     glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv	- set the
     current texture coordinates


C SPECIFICATION
     void glTexCoord1d(	GLdouble s )
     void glTexCoord1f(	GLfloat	s )
     void glTexCoord1i(	GLint s	)
     void glTexCoord1s(	GLshort	s )
     void glTexCoord2d(	GLdouble s,
			GLdouble t )
     void glTexCoord2f(	GLfloat	s,
			GLfloat	t )
     void glTexCoord2i(	GLint s,
			GLint t	)
     void glTexCoord2s(	GLshort	s,
			GLshort	t )
     void glTexCoord3d(	GLdouble s,
			GLdouble t,
			GLdouble r )
     void glTexCoord3f(	GLfloat	s,
			GLfloat	t,
			GLfloat	r )
     void glTexCoord3i(	GLint s,
			GLint t,
			GLint r	)
     void glTexCoord3s(	GLshort	s,
			GLshort	t,
			GLshort	r )
     void glTexCoord4d(	GLdouble s,
			GLdouble t,
			GLdouble r,
			GLdouble q )
     void glTexCoord4f(	GLfloat	s,
			GLfloat	t,
			GLfloat	r,
			GLfloat	q )
     void glTexCoord4i(	GLint s,
			GLint t,
			GLint r,
			GLint q	)
     void glTexCoord4s(	GLshort	s,
			GLshort	t,
			GLshort	r,
			GLshort	q )



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glTexCoord(3G)		       OpenGL Reference			glTexCoord(3G)



PARAMETERS
     s,	t, r, q
	      Specify s, t, r, and q  texture coordinates.  Not	all parameters
	      are present in all forms of the command.

C SPECIFICATION
     void glTexCoord1dv( const GLdouble	*v )
     void glTexCoord1fv( const GLfloat *v )
     void glTexCoord1iv( const GLint *v	)
     void glTexCoord1sv( const GLshort *v )
     void glTexCoord2dv( const GLdouble	*v )
     void glTexCoord2fv( const GLfloat *v )
     void glTexCoord2iv( const GLint *v	)
     void glTexCoord2sv( const GLshort *v )
     void glTexCoord3dv( const GLdouble	*v )
     void glTexCoord3fv( const GLfloat *v )
     void glTexCoord3iv( const GLint *v	)
     void glTexCoord3sv( const GLshort *v )
     void glTexCoord4dv( const GLdouble	*v )
     void glTexCoord4fv( const GLfloat *v )
     void glTexCoord4iv( const GLint *v	)
     void glTexCoord4sv( const GLshort *v )


PARAMETERS
     v	  Specifies a pointer to an array of one, two, three, or four
	  elements, which in turn specify the s, t, r, and q texture
	  coordinates.

DESCRIPTION
     The current texture coordinates are part of the data that is associated
     with each vertex and with the current raster position.  They are set with
     glTexCoord.

     glTexCoord	specifies texture coordinates in one, two, three, or four
     dimensions. glTexCoord1 sets the current texture coordinates to (s, 0, 0,
     1); a call	to glTexCoord2 sets them to (s,	t, 0, 1).  Similarly,
     glTexCoord3 specifies the texture coordinates as (s, t, r,	1), and
     glTexCoord4 defines all four components explicitly	as (s, t, r, q).

NOTES
     The current texture coordinates can be updated at any time.  In
     particular, glTexCoord can	be called between a call to glBegin and	the
     corresponding call	to glEnd.

ASSOCIATED GETS
     glGet with	argument GL_CURRENT_TEXTURE_COORDS








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glTexCoord(3G)		       OpenGL Reference			glTexCoord(3G)



SEE ALSO
     glVertex





















































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